ChilliSource Update: Version 1.5.1

The latest version of ChilliSource is now out. Update to version 1.5.1 for the latest updates.

• Added: A new primitive shape model factory. This can be used to create boxes and planes in code.
• Added: A new primitive shape entity factory. This creates new entities using shapes generated through the primitive shape model factory.
• Added: Support for “multi-dex” applications on Android. This is needed if your application exceeds to 65k method limit.
• Added: A new way of handling JNI callbacks from Java to Native on Android. The method should now provide a BoxedPointer, which can be used to retreive a pointer to the target native object

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ChilliSource Update: Version 1.5.0

The latest version of ChilliSource is now out. Update to version 1.5.0 for the latest updates.

  • Added: The android build pipeline now includes gradle tasks for packaging resources in the Apk Expansion file and pushing it to device.
  • Added: The APK expansion downloader screen can now be overridden by the user.
  • Added: Implemented a new, much easier to use system for handling JNI calls on Android. Native to Java calls are now all handled through JavaClass or JavaStaticClass. These include a number of sanity checks and provide more intuitive error messages. Java to Native still works as before.
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ChilliSource Update: Version 1.4.5

The latest version of ChilliSource is now out. Update to version 1.4.5 for the latest updates.

  • Added: Additional data on IAPs can now be retreived through the Android and iOS backends for IAPSystem.
  • Fixed: Application and State no longer log a warning if a system couldn’t be found using GetSystem<>()
  • Fixed: Fixed a number of fatal errors which were incorrectly reported in the PNG To CSImage tool.
  • Fixed: The Android build process will now correctly halt if there are compiler errors during the native build.
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ChilliSource Update: Version 1.4.4

The latest version of ChilliSource is now out. Update to version 1.4.4 for the latest updates.

Changes are as follows:

  • Fixed: A crash when removing Entities with children from the scene.
  • Fixed: Child widgets are now correctly removed from their parent when the parent is deleted.
  • Fixed: An issue that would result in auto-scaling text not rendering.
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ChilliSource Update: Version 1.4.3

The latest version of ChilliSource is now out. Update to version 1.4.3 for the latest updates.

Changes are as follows:

  • Removed: The GUI model and animation converter it had a number of issues and was windows specific. It will be replaced with a cross platform equivalent at some point in the future, but for now the command line tools should be used.
  • Fixed: A label which contains icons in the text will no longer crash if label is too small to fit one of the icons.
  • Fixed: Icons in labels are now correctly sized if the icon is from a texture altas.
  • Fixed: SetWorldTransform() in Transform now works correctly.
  • Fixed: An issue where Widgets could receive incorrect input events when moving.
  • Fixed: The Cricket Audio system now correctly works with assets in the DLC storage location.
  • Fixed: The Cricket Audio system, Android Video Player, Android WebView, and Android Email Composer now all work correctly with tagged assets.
  • Fixed: An issue in the Content Management System where some packages would re-downloaded unnecessarily.
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Team Wanderland visit the studio

Today we met with Andrew Warrender, Samuel Livingstone, and Sharron Webster who formed Team Wanderland for the ChilliSource Game Jam. The team, who won the competition with their hilarious game, HypnoBot, visited the office today to collect a cheque for £1,000.

Thank you to Team Wanderland for visiting the office, and thank you to everyone who took part.

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ChilliSource Game Jam Winner Announcement

Last weekend saw teams of artists, programmers and designers, put their skills to the test by competing in the first ever ChilliSource Game Jam.

Teams were given 48 hours to create a game of their choice using the ChilliSource Engine in a battle to win £1,000 prize money.

The ChilliWorks team have spent hours playing through all the submissions (with a ridiculous amount of laughter involved) and we have concluded a winner.

A well deserved congratulations to Team Wanderland who took first place with the magnificent HypnoBot!

Download HypnoBot HERE.

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Thank you to everyone who took part in the first ever ChilliSource Game Jam — keep your eyes peeled for #2!

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Welcome to ChilliWorks

After an intense period of development, the team is very proud to announce that the new open source, free game engine is now available for download on Github.

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